
Superior Weapon Focus: at 2nd level, the blademaster becomes one with his sword. A mentor may bestow the Heron-Marked Blade, crafted anew, or the Heron mark can be etched onto the character's own sword (which must be of at least Masterwork quality). Heron-Marked Blade: Upon becoming a Blademaster the character is granted the right to carry a Heron-Marked Blade. A blademaster can use parting the silk once per day per level. This ability cannot be used when you roll a successful critical hit. Additional damage, such as from the sneak attack ability, is determined normally this damage is not maximized. Instead you figure the normal maximum damage (not a critical hit) you can inflict with that weapon and deal that much damage to the target. Parting the Silk: After you score a hit with your sword, you do not roll dice to determine the damage. Weapon and Armor Proficiency: Blademasters are proficient with all simple and martial weapons, with all types of armor, and with shields. Skill Points at Each Level: 2 + Int modifier.Ĭlass Features:All of the following are class features of the Blademaster. Special: Must own a sword of at least Masterwork quality, and of the same type that he has Weapon Focus for.Ĭlass Skills: The Blademasters class skills (and the key ability for each skill) are Balance (dex), Intimidate (cha), Jump (str), Knowledge (Sword Forms) (Weaponry) (int), Listen (wis), Sense Motive (wis), Spot (wis), Tumble (dex). Skills: Balance +5, Concentration +5, Knowledge (Sword Forms) +5įeats: Combat Expertise, Combat Reflexes, Dodge, Improved Initiative, Quick Draw, Weapon Focus (any sword) Requirements: To qualify to become a blademaster, a character must fulfill all the following criteria. Many begin their training at a young age and continue to hone their skills throughout their lives. In fact, most pursue centering techniques similar to Rand al'Thor's "flame and the void" method.īlademasters usually embark on their careers as armsmen, nobles, or wanderers. A blademaster worthy of the title knows that he cannot master his blade unless he has first mastered himself. Their training represents a path toward inner calm and self-reflection, not a lifeless collection of martial skills. Rather, blademasters consider themselves to be artists, moving through their forms in an unending, darkly beautiful dance of death. In the Third Age, fewer Blademasters walk the land, but their unique talents make them no less deadly than their forebearers.īlademasters train for many long years to perfect their swordwork, although anyone who has actually earned one of the rare remaining heron-marks can tell you that none ever truly master the forms. These men often carried blades wrought by the One Power during the Age of Legends, symbols of their martial prowess. In times past, individual blademasters were known far and wide, their exploits the stuff of legend. The Heron-marked sword of a true blademaster strikes fear into even the most battle-weathered veteran.
